FOX
Extracted
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Design
Motion Graphics
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Feed the Animals braved the wilderness to team up with B17 on Extracted — Fox’s wild new survival competition series.
In this high-stakes social experiment, 12 untrained contestants are dropped into the rugged Canadian wilderness with nothing but the clothes on their backs and one goal: to outlast their opponents. In a maniacal twist on the survival format, the contestants' families are living in a nearby HQ watching their loved ones try to survive via a 24/7 live feed. At any moment, those families can hit the big red “Extract” button and pull their loved one from the game.

Feed the Animals braved the wilderness to team up with B17 on Extracted — Fox’s wild new survival competition series.
In this high-stakes social experiment, 12 untrained contestants are dropped into the rugged Canadian wilderness with nothing but the clothes on their backs and one goal: to outlast their opponents. In a maniacal twist on the survival format, the contestants' families are living in a nearby HQ watching their loved ones try to survive via a 24/7 live feed. At any moment, those families can hit the big red “Extract” button and pull their loved one from the game.
Feed the Animals braved the wilderness to team up with B17 on Extracted — Fox’s wild new survival competition series.
In this high-stakes social experiment, 12 untrained contestants are dropped into the rugged Canadian wilderness with nothing but the clothes on their backs and one goal: to outlast their opponents. In a maniacal twist on the survival format, the contestants' families are living in a nearby HQ watching their loved ones try to survive via a 24/7 live feed. At any moment, those families can hit the big red “Extract” button and pull their loved one from the game.
Feed the Animals braved the wilderness to team up with B17 on Extracted — Fox’s wild new survival competition series.
In this high-stakes social experiment, 12 untrained contestants are dropped into the rugged Canadian wilderness with nothing but the clothes on their backs and one goal: to outlast their opponents. In a maniacal twist on the survival format, the contestants' families are living in a nearby HQ watching their loved ones try to survive via a 24/7 live feed. At any moment, those families can hit the big red “Extract” button and pull their loved one from the game.
Feed the Animals braved the wilderness to team up with B17 on Extracted — Fox’s wild new survival competition series.
In this high-stakes social experiment, 12 untrained contestants are dropped into the rugged Canadian wilderness with nothing but the clothes on their backs and one goal: to outlast their opponents. In a maniacal twist on the survival format, the contestants' families are living in a nearby HQ watching their loved ones try to survive via a 24/7 live feed. At any moment, those families can hit the big red “Extract” button and pull their loved one from the game.
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Feed the Animals braved the wilderness to team up with B17 on Extracted — Fox’s wild new survival competition series.
In this high-stakes social experiment, 12 untrained contestants are dropped into the rugged Canadian wilderness with nothing but the clothes on their backs and one goal: to outlast their opponents. In a maniacal twist on the survival format, the contestants' families are living in a nearby HQ watching their loved ones try to survive via a 24/7 live feed. At any moment, those families can hit the big red “Extract” button and pull their loved one from the game.


Feed the Animals braved the wilderness to team up with B17 on Extracted — Fox’s wild new survival competition series.
In this high-stakes social experiment, 12 untrained contestants are dropped into the rugged Canadian wilderness with nothing but the clothes on their backs and one goal: to outlast their opponents. In a maniacal twist on the survival format, the contestants' families are living in a nearby HQ watching their loved ones try to survive via a 24/7 live feed. At any moment, those families can hit the big red “Extract” button and pull their loved one from the game.
Feed the Animals braved the wilderness to team up with B17 on Extracted — Fox’s wild new survival competition series.
In this high-stakes social experiment, 12 untrained contestants are dropped into the rugged Canadian wilderness with nothing but the clothes on their backs and one goal: to outlast their opponents. In a maniacal twist on the survival format, the contestants' families are living in a nearby HQ watching their loved ones try to survive via a 24/7 live feed. At any moment, those families can hit the big red “Extract” button and pull their loved one from the game.
Feed the Animals braved the wilderness to team up with B17 on Extracted — Fox’s wild new survival competition series.
In this high-stakes social experiment, 12 untrained contestants are dropped into the rugged Canadian wilderness with nothing but the clothes on their backs and one goal: to outlast their opponents. In a maniacal twist on the survival format, the contestants' families are living in a nearby HQ watching their loved ones try to survive via a 24/7 live feed. At any moment, those families can hit the big red “Extract” button and pull their loved one from the game.


Feed the Animals created a full graphics ecosystem for the series — including immersive, in-world visuals for the Survival HQ.

Feed the Animals created a full graphics ecosystem for the series — including immersive, in-world visuals for the Survival HQ.
Feed the Animals created a full graphics ecosystem for the series — including immersive, in-world visuals for the Survival HQ.
Feed the Animals created a full graphics ecosystem for the series — including immersive, in-world visuals for the Survival HQ.
Feed the Animals created a full graphics ecosystem for the series — including immersive, in-world visuals for the Survival HQ.
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Feed the Animals created a full graphics ecosystem for the series — including immersive, in-world visuals for the Survival HQ.


Feed the Animals created a full graphics ecosystem for the series — including immersive, in-world visuals for the Survival HQ.
Feed the Animals created a full graphics ecosystem for the series — including immersive, in-world visuals for the Survival HQ.
Feed the Animals created a full graphics ecosystem for the series — including immersive, in-world visuals for the Survival HQ.


Run like a live broadcast, these graphics were pumped into HQ 24/7. They triggered challenges, sounded alarms, and kept survivalists' families up to date on all their live biometrics, location, and status at all times. They were a core element of the live gameplay and a unique challenge we really enjoyed tackling.

Run like a live broadcast, these graphics were pumped into HQ 24/7. They triggered challenges, sounded alarms, and kept survivalists' families up to date on all their live biometrics, location, and status at all times. They were a core element of the live gameplay and a unique challenge we really enjoyed tackling.
Run like a live broadcast, these graphics were pumped into HQ 24/7. They triggered challenges, sounded alarms, and kept survivalists' families up to date on all their live biometrics, location, and status at all times. They were a core element of the live gameplay and a unique challenge we really enjoyed tackling.
Run like a live broadcast, these graphics were pumped into HQ 24/7. They triggered challenges, sounded alarms, and kept survivalists' families up to date on all their live biometrics, location, and status at all times. They were a core element of the live gameplay and a unique challenge we really enjoyed tackling.
Run like a live broadcast, these graphics were pumped into HQ 24/7. They triggered challenges, sounded alarms, and kept survivalists' families up to date on all their live biometrics, location, and status at all times. They were a core element of the live gameplay and a unique challenge we really enjoyed tackling.
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Run like a live broadcast, these graphics were pumped into HQ 24/7. They triggered challenges, sounded alarms, and kept survivalists' families up to date on all their live biometrics, location, and status at all times. They were a core element of the live gameplay and a unique challenge we really enjoyed tackling.


Run like a live broadcast, these graphics were pumped into HQ 24/7. They triggered challenges, sounded alarms, and kept survivalists' families up to date on all their live biometrics, location, and status at all times. They were a core element of the live gameplay and a unique challenge we really enjoyed tackling.
Run like a live broadcast, these graphics were pumped into HQ 24/7. They triggered challenges, sounded alarms, and kept survivalists' families up to date on all their live biometrics, location, and status at all times. They were a core element of the live gameplay and a unique challenge we really enjoyed tackling.
Run like a live broadcast, these graphics were pumped into HQ 24/7. They triggered challenges, sounded alarms, and kept survivalists' families up to date on all their live biometrics, location, and status at all times. They were a core element of the live gameplay and a unique challenge we really enjoyed tackling.


EXTRACTED - Logo Reveal

EXTRACTED - Logo Reveal
EXTRACTED - Logo Reveal
EXTRACTED - Logo Reveal
EXTRACTED - Logo Reveal
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EXTRACTED - Logo Reveal
EXTRACTED - Logo Reveal
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After production wrapped we moved to post where we created a robust graphics package for the editorial team - Everything from the show's branding and logo design, to bespoke maps and challenge graphics that conveyed some of the show's more complex game mechanics to the audience.
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After production wrapped we moved to post where we created a robust graphics package for the editorial team - Everything from the show's branding and logo design, to bespoke maps and challenge graphics that conveyed some of the show's more complex game mechanics to the audience.
After production wrapped we moved to post where we created a robust graphics package for the editorial team - Everything from the show's branding and logo design, to bespoke maps and challenge graphics that conveyed some of the show's more complex game mechanics to the audience.
After production wrapped we moved to post where we created a robust graphics package for the editorial team - Everything from the show's branding and logo design, to bespoke maps and challenge graphics that conveyed some of the show's more complex game mechanics to the audience.
After production wrapped we moved to post where we created a robust graphics package for the editorial team - Everything from the show's branding and logo design, to bespoke maps and challenge graphics that conveyed some of the show's more complex game mechanics to the audience.
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After production wrapped we moved to post where we created a robust graphics package for the editorial team - Everything from the show's branding and logo design, to bespoke maps and challenge graphics that conveyed some of the show's more complex game mechanics to the audience.
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After production wrapped we moved to post where we created a robust graphics package for the editorial team - Everything from the show's branding and logo design, to bespoke maps and challenge graphics that conveyed some of the show's more complex game mechanics to the audience.
After production wrapped we moved to post where we created a robust graphics package for the editorial team - Everything from the show's branding and logo design, to bespoke maps and challenge graphics that conveyed some of the show's more complex game mechanics to the audience.
After production wrapped we moved to post where we created a robust graphics package for the editorial team - Everything from the show's branding and logo design, to bespoke maps and challenge graphics that conveyed some of the show's more complex game mechanics to the audience.
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This was one of the most comprehensive graphics projects we have been a part of - working closely with B17 from pre-production to finishing - and we're proud to know our work helped set the tone for the entire Extracted world. They built the tension, rhythm, and emotional heartbeat of survival — no bug spray required.
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This was one of the most comprehensive graphics projects we have been a part of - working closely with B17 from pre-production to finishing - and we're proud to know our work helped set the tone for the entire Extracted world. They built the tension, rhythm, and emotional heartbeat of survival — no bug spray required.
This was one of the most comprehensive graphics projects we have been a part of - working closely with B17 from pre-production to finishing - and we're proud to know our work helped set the tone for the entire Extracted world. They built the tension, rhythm, and emotional heartbeat of survival — no bug spray required.
This was one of the most comprehensive graphics projects we have been a part of - working closely with B17 from pre-production to finishing - and we're proud to know our work helped set the tone for the entire Extracted world. They built the tension, rhythm, and emotional heartbeat of survival — no bug spray required.
This was one of the most comprehensive graphics projects we have been a part of - working closely with B17 from pre-production to finishing - and we're proud to know our work helped set the tone for the entire Extracted world. They built the tension, rhythm, and emotional heartbeat of survival — no bug spray required.
—
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This was one of the most comprehensive graphics projects we have been a part of - working closely with B17 from pre-production to finishing - and we're proud to know our work helped set the tone for the entire Extracted world. They built the tension, rhythm, and emotional heartbeat of survival — no bug spray required.
.jpg)

This was one of the most comprehensive graphics projects we have been a part of - working closely with B17 from pre-production to finishing - and we're proud to know our work helped set the tone for the entire Extracted world. They built the tension, rhythm, and emotional heartbeat of survival — no bug spray required.
This was one of the most comprehensive graphics projects we have been a part of - working closely with B17 from pre-production to finishing - and we're proud to know our work helped set the tone for the entire Extracted world. They built the tension, rhythm, and emotional heartbeat of survival — no bug spray required.
This was one of the most comprehensive graphics projects we have been a part of - working closely with B17 from pre-production to finishing - and we're proud to know our work helped set the tone for the entire Extracted world. They built the tension, rhythm, and emotional heartbeat of survival — no bug spray required.

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